Blogs by content creators (they used to be called “artists and writers”) are too often entry points into mental universes that some would just as soon not have entered. Even when interesting in and of themselves, they contain the quirks, side trips and obsessions that get filtered out in a finished work of art, and the results, while fascinating, frequently have little to do with the main work with which the blogger is associated. I expect my blog to be no different in that regard.
People following the preceding art history thread on this blog can stop reading here.
I am, at this moment in world history, possibly the only person contrasting the contents of Douglas Coupland’s new novel JPod with the contents of John Crowley’s Lord Byron’s Novel: The Evening Land, the paperback of which was released yesterday. At the time of the latter’s hardcover release, I was impressed that a novelist whose sympathies clearly lay with the (imaginary) gothic novel by Lord Byron that is discovered by the characters in the frame tale...that this novelist, to begin this long sentence again, was so capable of capturing the tone of the frame tale's young lesbian intellectuals who decipher the document left by Lord Byron’s daughter. Critics at the time remarked that the Byronic novel failed to be convincingly byronic. None observed that the e-mail messages of the code-breaking characters are on target (even if Crowley has to throw in some banter about “lol” to clue in unwired readers to the most elementary of common abbreviations).
Coupland is more or less the opposite sensibility, an enormously literate intellect immersed in the daily minutiae of a wired or wi-fi world that, on one level, clearly appalls him. Or at least the fun he has with the stuff of bright young people trapped in designing video games is so congruent with the great works of modernism that he plainly remembers a world he doesn’t expect his characters to have the slightest inkling of. In a move with considerable antecedents, he inserts a character called Douglas Coupland into his novel who creates a devil’s bargain for the contents of his protagonist’s laptop so it can be used as the material of his next novel, already under contract.
Even so does a character who is clearly the equivalent of John Crowley appear in the waning pages of the third novel of Crowley's “Aegypt” quartet. This not-quite-Crowley bewails the ramification of a project that is recognizably not unlike the quartet, which seems to have gone off in impossibly complex directions, as could have been predicted in a project that begins with the chapters of an immense, unfinished and perhaps unfinishable novel by Fellowes Kraft, one of “Aegypt”’s characters.
Coupland, by contrast, delights in his anomalous position as omniscient creator not quite in charge of his material. We realize at a certain point that he is comparable to the perverse game-spoiler the content creators of the jPod cubicles gleefully implant in the heart of the games that they create and that management alters for marketing purposes. The Donald-Barthelme-like blocks of enlarged type, pointless asides that somehow advance the plot, and embedded digressions worthy of Gravity’s Rainbow are Coupland messing with our head as the fictional character who bears his name messes with the heads of his fictional characters. As with John Crowley, there is a distinguished lineage of precursors stretching back from Coupland's book, which critics have nonetheless largely found problematic.
Coupland, incidentally, also synthesizes the world we live in for those of us New York Times readers who would really rather be living someplace else but have not much choice in the matter.
Does this meditation lead anywhere? I think not.
People following the preceding art history thread on this blog can stop reading here.
I am, at this moment in world history, possibly the only person contrasting the contents of Douglas Coupland’s new novel JPod with the contents of John Crowley’s Lord Byron’s Novel: The Evening Land, the paperback of which was released yesterday. At the time of the latter’s hardcover release, I was impressed that a novelist whose sympathies clearly lay with the (imaginary) gothic novel by Lord Byron that is discovered by the characters in the frame tale...that this novelist, to begin this long sentence again, was so capable of capturing the tone of the frame tale's young lesbian intellectuals who decipher the document left by Lord Byron’s daughter. Critics at the time remarked that the Byronic novel failed to be convincingly byronic. None observed that the e-mail messages of the code-breaking characters are on target (even if Crowley has to throw in some banter about “lol” to clue in unwired readers to the most elementary of common abbreviations).
Coupland is more or less the opposite sensibility, an enormously literate intellect immersed in the daily minutiae of a wired or wi-fi world that, on one level, clearly appalls him. Or at least the fun he has with the stuff of bright young people trapped in designing video games is so congruent with the great works of modernism that he plainly remembers a world he doesn’t expect his characters to have the slightest inkling of. In a move with considerable antecedents, he inserts a character called Douglas Coupland into his novel who creates a devil’s bargain for the contents of his protagonist’s laptop so it can be used as the material of his next novel, already under contract.
Even so does a character who is clearly the equivalent of John Crowley appear in the waning pages of the third novel of Crowley's “Aegypt” quartet. This not-quite-Crowley bewails the ramification of a project that is recognizably not unlike the quartet, which seems to have gone off in impossibly complex directions, as could have been predicted in a project that begins with the chapters of an immense, unfinished and perhaps unfinishable novel by Fellowes Kraft, one of “Aegypt”’s characters.
Coupland, by contrast, delights in his anomalous position as omniscient creator not quite in charge of his material. We realize at a certain point that he is comparable to the perverse game-spoiler the content creators of the jPod cubicles gleefully implant in the heart of the games that they create and that management alters for marketing purposes. The Donald-Barthelme-like blocks of enlarged type, pointless asides that somehow advance the plot, and embedded digressions worthy of Gravity’s Rainbow are Coupland messing with our head as the fictional character who bears his name messes with the heads of his fictional characters. As with John Crowley, there is a distinguished lineage of precursors stretching back from Coupland's book, which critics have nonetheless largely found problematic.
Coupland, incidentally, also synthesizes the world we live in for those of us New York Times readers who would really rather be living someplace else but have not much choice in the matter.
Does this meditation lead anywhere? I think not.